1895: Crisis in New California
And that's why Ticket to Ride can sometimes be a very stressful game and not-at-all the casual introductory Eurogame it is often purported to be.
I knew I couldn't play it safe this round. Cathy had beaten me by too many points last time and I needed to catch up. I did have the advantage of the Caboose card, so I was guaranteed an extra move at the end.
I kept my four original tickets. I used the Gambler card on my most valuable route. And I even picked three new tickets (a risky move that proved dangerous).
I kept a large supply of engine cards for emergencies. When the "I Found Dead Man's Gulch" card came up, I chose to let Cathy claim the large pot for herself rather than give up my rainbow cards, because I was sure I would need them later. (I absolutely did need them later)
Near the end of the game I found myself in a bind. Cathy had used her last trains. I had only two moves left. I needed to get into Bangor, but I couldn't do it in two moves without Piggybacking. I had been cursed (twice) and so I wasn't allowed to Piggyback without giving up cards. I would also owed cards to both Cathy and Mama O'Connell if I wanted to complete my final two routes.
In the end I was able to pay out the wazoo to complete my final short routes into Bangor. I did have one rainbow card left over at the end, and I never ended up needing any Rainbow cards to fix bridges.
And in the end all my risk taking seemed to pay off. I outpaced Cathy on coins and tickets and won the round (handily). I'm crossing my fingers it was enough to offset my big loss last game.
And so... we have played through 11 rounds of Ticket to Ride: Legends of the West. Only one play through remains. We have filed away bank slips, postcards, circus slips, shares, and probably a bunch of other stuff I'm forgetting about and somehow it will all add up in the end. There can only be one winner... unless we tie.
Next Time: "The Great Race of 1898" or "The Last Train to Clarksville"


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