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Showing posts from April, 2024

Up, Up, and Away with Dorfromantik

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  And so it came to pass that on the last weekend of April, Cathy and I achieved the final four  unlockables of  Dorf Romantik . In our Friday afternoon campaign (Game 17) we met the requirements for two sky-themed hex tiles. The Cloud Tile is a "wild" tile that is achieved at the end of the path on the campaign sheet.  The Balloon Launch Site is unlocked when scoring 300 points in a campaign. We were able to use these two new hex tiles to complete another set of goals in our Sunday morning game (Game 18). The Cloud Tile was especially instrumental in setting up a 20 hex forest with two flags. This netted us the 40 flag points we needed to unlock the Flag Festival. Then, by methodically completing of task after task,  the Construction Site hex was unlocked-  evidence that Cathy and I are growing in our mastery of this game. And with everything in the box unlocked, the end is nigh. Cathy and I might have a few more rounds of "Dorf" in us and I migh...

I Heart Dorfromantik

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  I've been pretty obsessed with Dorf Romantik recently. Cathy and I are still unlocking items and still trying to understand the best strategies. In a game that depends on luck, our scores are really fluctuating, but the more we are unlocking items, the more chances we have to score big. In video games the unlocking of items tends to be supplementary to the main story mode- almost like an easter egg hunt- something to be done later. Of course unlocking items is a core concept to legacy games. At the end of our 12th game we unlocked the "Golden Heart" alongside our final red heart. This doubles our heart power for future games. We also recently unlocked "The Warehouse". This piece is probably a game-changer, although we have yet to really utilized it to its fullest potential yet or even yet understood what that potential might be. Strategy, strategy, strategy. Every hex laid in this game is a potential game changer (usually the game-changer being a roadblock tha...