Dorfromantik Expanded
With the purchase of an expansion pack, the world of Dorfromantik become more wonderful, more whimsical and more... romantic. Two new types of tasks have entered our sessions, a photographer now wanders our landscapes. Over the past seven sessions we have unlocked 4 new tiles, pushing our maximum tiles to 112 up from the 73 we started with in Game Numeral Uno. Will we ever play a session where all 112 tiles are laid out on the table at the end? That is TBD.

One thing I have noticed in the last few games is how inconsistent our scores have been. We have had swings of over 100 points from game to game. This corroborates what I have been reading online- there is a lot of luck in Dorfromantik. But that's part of the blue-print of board games. A game has to be a mix of skill and luck (order and chaos) in order to be fun. Without the elements of luck, you end up with games like chess and little clocks that you punch every time you finish a move.

With that said, Dorfromantik is not the relaxing puzzle experience it is sometimes purported to be. Some gamers even insist that it is not a game at all. I would argue that Dorfromantik takes loads of skill and cooperation. It can be just as stressful as any board game when things aren't going well- when your Landscape Pile is decreasing much faster than your Task Pile- when start to feel the darkness approaching with no end of the tunnel in sight. On the other hand, Dorfromantik is exhilarating when things are going well. The sense of accomplishment after a high score can leave you with an actual high.
After 28 games of Dofromantik everything is unlocked and one might think that it is time to pack it up soon. And yet, there is one more valley to explore before we move on to greener pastures.
Are there greener pastures than the ones in Dorfromantik? Time will tell.

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